For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. After that, you're home free. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Basri Ket being this high must just be new card syndrome. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Let me know in the comments. And cards that benefit for having lands in your graveyard. Getting Started: hints. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Getting Started: Basic control cards and direct damage spells. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Someone please help me out here. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Nothing about Basri is exciting. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Planeswalkers of 2020. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Category List. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. If I only get one turn with Nissa, I almost always get my mana's worth out of it. Getting Started: Look for Ally creatures from the Zendikar block. Lots of lifelink. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. His reliance on getting good cards, though, is what keeps him from Tier 1. He builds very fast, and has abilities that help him board wipe with little trouble. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: She'll need control cards. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Outside of Legacy, cards that convert mana along with control cards. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Note: I've updated the Planeswalker Tier List and moved it to a new thread. The downside to this, though, is that green does creatures best. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Fast, Card Reliant, Medium Abilities, Creature Driven. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. The downside to this, though, is that green does creatures best. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Relies on an old mechanic. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Very much my type of value nonsense card. Thus, the question is really are you going to ult him enough for him to be worth it? Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. For more information, please see our Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Is it too win more? There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. In this time without flip werewolves, she leaves a lot to be desired. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. These are all bad. Medium, Card Reliant, Weaker Abilities, Creatureless. All mono-color Planeswalkers' mana bonuses add up to nine. Getting Started: Lands. I don't know, what am I hoping she actually does? 2. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Medium, Card Reliant, Medium Abilities, Creature Driven. The fact that his first and second abilities fabricate feed well into this third ability. Her mana bonuses are great, and she pairs very well with Thopter decks. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. If you have the cards, these planeswalkers can bring the firepower. Overplayed: Ok, here's your homework for the week. He's also quite easily to use as is. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Most recent update: 9/3/2019, added Wrenn and Six. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Create a ranking for MTGPQ: Dual Color Planeswalker. MtGPQ Deck Strategy & Planeswalker Discussion. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Medium, Card Reliant, Strong Abilities, Creature Driven. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Tier 4 planeswalkers have significant drawbacks. Slow, Card Reliant, Weak Abilities, Flexible. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Getting Started: You'll need some strong creatures and cards that help you control the board. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Getting Started: Throw in cards that work together. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. All three-color Planeswalkers' mana bonuses add up to seven. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Medium, Card Reliant, Medium Abilities, Flexible. Lots of lands. Medium, Slightly Card Reliant, Strong Abilities, Flexible. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Colorless cards. Getting Started: Dinosaurs, especially with the Enrage mechanic. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Medium, Independent, Medium Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Put creatures in your deck. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. Fast, Independent, Strong Abilities, More Creature Driven. Getting Started: Find lots of dragons. Fast, Independent, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. Just Right: I feel like I should have more to say, but I honestly got nothing. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Sua centelha ainda [] Medium, Card Reliant, Medium Abilities, Creature Driven. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. These planeswalkers rely on mechanics that no longer are used. Relies on old mechanics. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Getting Started: Look for dragons and cards that combo with dragons. I'm so confused by that spread of decks. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Medium, Card Reliant, Strong Abilities, Creature Driven. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Outside of blocks that use Energize, he's not that great. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Relies on an old mechanic. Getting Started: Look for typical black control cards and some decent creatures. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Over, Under, or Just Right? For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. New Nahiri gains you value a bit quicker. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Uses an old mechanic, but still very useful. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Weaker Abilities, Flexible. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Fast, Independent, Strong Abilities, Flexible. How much of a board state do you need to protect Teferi? That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Also, cards that heal you. Getting Started: Throw in cards that work together. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. I'm open to reclassification for a well presented case. Slow, Card Reliant, Medium Abilities, Flexible. They have great mana bonuses and embody the mechanics of their element. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Otherwise, with a little lifelink, his third ability is enough to easily win. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. You basically spent four mana for negative value. Getting Started: Look for cards that force your opponent to discard. Slow, Card Reliant, Medium Abilities, Creature Driven. 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